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I need to buy rhino as part of my degree but I own a Mac. The Mac version is cheaper for students (whoooo) but I saw it also lacks certain features (e.g. plug in support and grasshopper capability).
Since I'll be using this program over the next 3 years (and hopefully beyond) I'm wondering whether it's worth buying Windows to dual boot my Mac and then buy the Windows version of Rhino? Not sure if the Mac version will shape up in that time to include that functionality.
Any thoughts would be appreciated. Cheers
edit - we use Windows at uni during our labs so if I bought the Mac version I'd also have to keep switching between the two layouts when I use my own computer.
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- Let's talk about a fundamental modeling skillyou'll need for just about any job in Rhino 5 for Mac.That is the ability to move objects aroundin Rhino's 3d space.Now, we've got a few different optionsfor how we can move things.We can simply click and drag in the viewport,we could use the move command, or we could usethe gumball tool, and they all accomplishpretty much the same thing, each just ina slightly different way.So, let's get moving with transform-move.3dmfrom the exercise files, and here I've just gota few simple shapes for us to practice with.
Now, the simplest way to move an object in Rhinois to click and drag, and this is alsothe least precise way to move something.And a lot of times, that's just fine to move somethingjust so it looks good visually.So I can click and drag on any object to move it,or I could shift select to grab multiple objectsand move those all at the same time.And we can do this from any of the viewports.Now, depending on which one we're in,our movements will be constrainedto one of the default construction planes.So, notice when I click and drag in perspective,I'm moving along the XY or top construction plane,and this is the same construction planethat's in the top viewport, so that moveshould look the same in top and perspective.
Similarly, when I move in the front viewport,I'm moving in the XZ or front construction plane.And then in the right viewport,I'm moving in the YZ or right construction plane.So with click and drag, we're moving in at mosttwo directions at once.Now, I can modify the directionby using what's called elevator mode,and to do that, we just hold the command keyand then click and drag, so let's try thatin perspective.So, I'm holding down command and just clicking and dragging.So notice now, instead of moving alongthe top construction plane, I'm moving actually up and down,that's kind of why it's called elevator mode.
And basically, elevator mode lets us movein the direction that's perpendicularto the construction plane of whatever view we're in.So I could do that from the front,and also from the right.I'm just going to hit command z a couple timesto get these objects back lined up tohow I had them originally.So, sometimes when we're modeling in Rhino,we need to make more precise movements,and for that was can use the move command,which we can find under the transform menu.And move is great, since we can use itin combination with object snaps,or by typing precise numbers into the command prompts.
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So, for example, let's say thatI'd like to place my cone right on the very tip topof my sphere.Now, if I were doing that with click and drag,it would be really hard, so if I was trying to sort ofline this up, I'd have to go through multiple viewports,and even then, it might not line upas precisely as I'd like it to,so I'll hit command z to go back,and let's try that again with the move command.Before we start, I'll go ahead and activatemy end and center object snaps,and then let's bring up the move command,so transform move.
So I'll pick my object to move, which is the cone,and hit Done,and then I'll pick the point to move from,and while this could be any point, in this case,since I'd like the cone to be right on the tip topof that sphere, I'll pick the center pointof the cone's base for the point to move from,and, since I have object snaps on,I should be able to snap right to it,and I can see I'm snapping right to centerof the base of that cone.So I'll click to set that point,and then for the point to move to,I'll pick the end point that's right at the topof the sphere.
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Let's go over there on that, zoom in a little bit.And you can see I'm snapping rightto the top of that sphere.And I'll just click once more, to set that point.And there you go!My cone and sphere are perfectly aligned.Okay, lets try another move, and, this time,I'd like to move these shapes exactly 10.25 unitsin this direction, so kind of diagonalin the Y and Z directions at the same time.So let's bring up move again, so transform move,and I'll go through the same steps,I'll select my objects, and this timeI'll grab all three of these, so I'll just doa window selection to grab these objects here. Whats a dns benchmark tool for mac.
And I'll click done.Now, for the first point, in this case,it really doesn't matter where I picksince these objects just need to moverelative to where they are right now,so I'll just go ahead and type in zero here,rather than having to even mess with the viewport.And Rhino's smart enough to know that that's shorthandfor using the world origin as our first reference point,so you can see we're basing everythingoff of the world origin, and for this case, that's fine.Now for the second point, I'll just type 10.25,since I know that's the distance I want to go.
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10.25, click done.And again, Rhino's smart enough to knowthat that's a relative distance from my starting point.So then I just need to set the directionthat we're moving in, so you can seeas I'm move in the right viewport here,anywhere I'm placing the cursor,Rhino's maintaining that distance that I typed in,which is 10.25, so I'll zoom in a little bit here,and we'll see if we can get this set up just right.So you can see I'm going on at kind ofa 45 degree angle here, and I'll just clickto set that point, and there we go.I've moved exactly 10.25 unitsin that diagonal direction that I wanted.
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And we also have a tool for moving objectsthat's a bit like a combinationof the click and drag and the move command,and that's called the gumball.So, we can toggle the gumball on and offwith this button just above the viewports,and so now any time I have a selection,there's this set of handles here,the red, green, and blue handles,and that's my gumball.And gumball lets us do lots of different edits,so things like scaling, rotating, copying,and, of course, moving, but for now,we'll just focus on these handles with the arrows,so the green, red, and blue handleswith the arrow tips, and those are the move handles.
So I have one for each direction,I have X is red.Y is green.Z is blue.And I can click and drag on any of themto move my selection around.Now, if I need to do a precise movement,I could also just single click on any handle,and I get this little pop-up.So here, I can type in a precise direction,so let's say I want to move eight units downin the Z direction.So I'll type in negative eight,just hit enter, and you can seeI drop right down to where I'd like.So you can see we've got a few different optionsfor moving things around, and once you're familiarwith all of them, you'll be a wiz at basic modeling.
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